Djinni

CreatureXMMp. 992024SRD

Large elemental, chaotic good

Armor Class
17
Hit Points
218 (19d10 + 114)
Speed
fly 90 ft. (hover), 30 ft., canHover true ft.
Challenge
11 (7,200 XP)
STR
21
+5
DEX
15
+2
CON
22
+6
INT
15
+2
WIS
16
+3
CHA
20
+5
Saving Throws
Dex +6, Wis +7
Damage Immunities
lightning; thunder
Senses
Darkvision 120 ft., passive Perception 13
Languages
Primordial (Auran)

Traits

Elemental Restoration.

If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.

Magic Resistance.

The djinni has Advantage on saving throws against spells and other magical effects.

Wishes.

The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress. Once the djinni has cast it three times, the djinni can't do so again for 365 days.

Actions

Multiattack.

The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.

Storm Blade.

Melee Attack Roll: +9, reach 5 feet. Hit: 12 (2d6 + 5) Slashing damage plus 7 (2d6) Lightning damage.

Storm Bolt.

Ranged Attack Roll: +9, range 120 feet. Hit: 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.

Create Whirlwind.

The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The whirlwind lasts until the djinni's Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.

Whenever the whirlwind enters a creature's space or a creature enters the whirlwind, that creature is subjected to the following effect. str DC 17 (a creature makes this save only once per turn, and the djinni is unaffected). While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.

Spellcasting

Spellcasting.

The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Raw data
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  "ac": [
    17
  ],
  "cr": "11",
  "hp": {
    "average": 218,
    "formula": "19d10 + 114"
  },
  "cha": 20,
  "con": 22,
  "dex": 15,
  "int": 15,
  "str": 21,
  "wis": 16,
  "name": "Djinni",
  "page": 99,
  "save": {
    "dex": "+6",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "genie"
    ],
    "type": "elemental"
  },
  "group": [
    "Genies"
  ],
  "speed": {
    "fly": {
      "number": 90,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "srd52": true,
  "trait": [
    {
      "name": "Elemental Restoration",
      "entries": [
        "If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in {@dice 1d4} days, reviving with all its {@variantrule Hit Points|XPHB} somewhere on the Plane of Air."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The djinni has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Wishes",
      "entries": [
        "The djinni has a 30 percent chance of knowing the {@spell Wish|XPHB} spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress. Once the djinni has cast it three times, the djinni can't do so again for 365 days."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination."
      ]
    },
    {
      "name": "Storm Blade",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 feet. {@h}12 ({@damage 2d6 + 5}) Slashing damage plus 7 ({@damage 2d6}) Lightning damage."
      ]
    },
    {
      "name": "Storm Bolt",
      "entries": [
        "{@atkr r} {@hit 9}, range 120 feet. {@h}13 ({@damage 3d8}) Thunder damage. If the target is a Large or smaller creature, it has the {@condition Prone|XPHB} condition."
      ]
    },
    {
      "name": "Create Whirlwind",
      "entries": [
        "The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high {@variantrule Cylinder [Area of Effect]|XPHB|Cylinder} centered on that point. The whirlwind lasts until the djinni's {@status Concentration|XPHB} on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.",
        "Whenever the whirlwind enters a creature's space or a creature enters the whirlwind, that creature is subjected to the following effect. {@actSave str} {@dc 17} (a creature makes this save only once per turn, and the djinni is unaffected). {@actSaveFail} While in the whirlwind, the target has the {@condition Restrained|XPHB} condition and moves with the whirlwind. At the start of each of its turns, the {@condition Restrained|XPHB} target takes 21 ({@damage 6d6}) Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "lightning",
    "thunder"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MA",
    "RA"
  ],
  "treasure": [
    "arcana"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Primordial (Auran)"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/djinni.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "L",
    "S",
    "T"
  ],
  "environment": [
    "coastal",
    "planar, air"
  ],
  "languageTags": [
    "AU",
    "P"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Detect Evil and Good|XPHB}",
        "{@spell Detect Magic|XPHB}"
      ],
      "daily": {
        "1e": [
          "{@spell Creation|XPHB}",
          "{@spell Gaseous Form|XPHB}",
          "{@spell Invisibility|XPHB}",
          "{@spell Major Image|XPHB}",
          "{@spell Plane Shift|XPHB}"
        ],
        "2e": [
          "{@spell Create Food and Water|XPHB} (can create wine instead of water)",
          "{@spell Tongues|XPHB}",
          "{@spell Wind Walk|XPHB}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionInflict": [
    "prone",
    "restrained"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-ACfaS",
    "FRAiF"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "conditionInflictSpell": [
    "invisible",
    "stunned"
  ]
}