Djinni (Disguises)

CreatureMMp. 1442014SRD

Large elemental, chaotic good

Armor Class
17 (natural armor)
Hit Points
161 (14d10 + 84)
Speed
fly 90 ft., 30 ft.
Challenge
11 (7,200 XP)
STR
21
+5
DEX
15
+2
CON
22
+6
INT
15
+2
WIS
16
+3
CHA
20
+5
Saving Throws
Cha +9, Dex +6, Wis +7
Damage Immunities
lightning; thunder
Senses
darkvision 120 ft., passive Perception 13
Languages
Auran

Traits

Elemental Demise.

If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Disguises.

Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.

Actions

Multiattack.

The djinni makes three scimitar attacks.

Scimitar.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

Create Whirlwind.

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Spellcasting

Innate Spellcasting.

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
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  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 161,
    "formula": "14d10 + 84"
  },
  "cha": 20,
  "con": 22,
  "dex": 15,
  "int": 15,
  "srd": true,
  "str": 21,
  "wis": 16,
  "name": "Djinni (Disguises)",
  "page": 144,
  "save": {
    "cha": "+9",
    "dex": "+6",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": "elemental",
  "group": [
    "Genies"
  ],
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Elemental Demise",
      "entries": [
        "If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying."
      ]
    },
    {
      "name": "Disguises",
      "entries": [
        "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the {@spell disguise self} spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the {@spell true polymorph} spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The djinni makes three scimitar attacks."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 3 ({@damage 1d6}) lightning or thunder damage (djinni's choice)."
      ]
    },
    {
      "name": "Create Whirlwind",
      "entries": [
        "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains {@status concentration} (as if {@status concentration||concentrating} on a spell). Any creature but the djinni that enters the whirlwind must succeed on a {@dc 18} Strength saving throw or be {@condition restrained} by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures {@condition restrained} by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.",
        "A creature can use its action to free a creature {@condition restrained} by the whirlwind, including itself, by succeeding on a {@dc 18} Strength check. If the check succeeds, the creature is no longer {@condition restrained} and moves to the nearest space outside the whirlwind."
      ]
    }
  ],
  "immune": [
    "lightning",
    "thunder"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "_isCopy": true,
  "passive": 13,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Auran"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/djinni.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "L",
    "S",
    "T"
  ],
  "environment": [
    "coastal"
  ],
  "reprintedAs": [
    "Djinni|XMM"
  ],
  "languageTags": [
    "AU"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell thunderwave}",
        "{@spell disguise self} (often with a longer duration than is normal for that spell; see Disguises)"
      ],
      "daily": {
        "1e": [
          "{@spell conjure elemental} ({@creature air elemental} only)",
          "{@spell creation}",
          "{@spell gaseous form}",
          "{@spell invisibility}",
          "{@spell major image}",
          "{@spell plane shift}"
        ],
        "3e": [
          "{@spell create food and water} (can create wine instead of water)",
          "{@spell tongues}",
          "{@spell wind walk}",
          "{@spell true polymorph} (mightier genies only; see Disguises)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The djinni's innate spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "damageTagsSpell": [
    "T"
  ],
  "conditionInflict": [
    "restrained"
  ],
  "referenceSources": [
    "CM",
    "CoA",
    "GoS",
    "JttRC",
    "PotA",
    "QftIS",
    "SatO",
    "SCC-TMM",
    "TCE"
  ],
  "spellcastingTags": [
    "I"
  ],
  "_versionBase_hash": "djinni_mm",
  "_versionBase_name": "Djinni",
  "savingThrowForced": [
    "strength"
  ],
  "_versionBase_source": "MM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "conditionInflictSpell": [
    "incapacitated",
    "invisible"
  ],
  "_versionBase_isVersion": true,
  "savingThrowForcedSpell": [
    "charisma",
    "constitution"
  ],
  "_versionBase_hasFluffImages": true
}