Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 67 (15d8)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
9
-1
DEX
14
+2
CON
11
+0
INT
18
+4
WIS
12
+1
CHA
11
+0
- Saving Throws
- Int +7, Wis +4
- Skills
- Arcana +7, History +7
- Senses
- passive Perception 11
- Languages
- any four languages
Traits
Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher).
When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Spellcasting
Spellcasting.
The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared: