Medium humanoid
- Armor Class
- 11 (shield)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Proficiency Bonus
- +2
STR
12
+1
DEX
9
-1
CON
10
+0
INT
11
+0
WIS
13
+1
CHA
9
-1
- Saving Throws
- Wis +3
- Skills
- Religion +2, Perception +3
- Senses
- passive Perception 13
- Languages
- any one language (usually Common)
Actions
Mace.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Sacred Flame (Cantrip).
You target one creature you can see within 60 feet of you. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant damage. The target gains no benefit from cover for this saving throw.
Spellcasting
Spellcasting.
You cast one the following cleric spells (spell save DC 11), using Wisdom as the spellcasting ability: