Huge fey, neutral evil
- Armor Class
- 16
- Hit Points
- 147 (14d12 + 56)
- Speed
- 50 ft.
- Challenge
- 10 (5,900 XP)
STR
22
+6
DEX
14
+2
CON
18
+4
INT
7
-2
WIS
16
+3
CHA
8
-1
- Saving Throws
- Dex +6, Wis +7
- Skills
- Perception +11
- Senses
- Darkvision 120 ft., passive Perception 21
- Languages
- Goblin, Sylvan, Worg
Traits
Magic Resistance.
The worg has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The worg makes three Bite attacks.
Bite.
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.
Dreadful Howl 5.
wis DC 16, each creature within 30 feet that isn't a worg. 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Half damage only.
Bonus Actions
Warp Step.
The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.