Medium fiend, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 119 (14d8 + 56)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Str +6
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- acid; poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
The dhergoloth has advantage on saving throws against spells and other magical effects.
The dhergoloth's weapon attacks are magical.
Actions
The dhergoloth makes two claw attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.
The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Spellcasting
The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components: