Medium fiend, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 119 (14d8 + 56)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
17
+3
DEX
10
+0
CON
19
+4
INT
7
-2
WIS
10
+0
CHA
9
-1
- Saving Throws
- Str +6
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- acid; poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Infernal, telepathy 60 ft.
Traits
Magic Resistance.
The dhergoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The dhergoloth makes two Claw attacks.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.
Flailing Claws 5.
The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.
Teleport.
The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Spellcasting
Spellcasting.
The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):