Small humanoid, chaotic evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 36 (8d6 + 8)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
-3
CHA
14
+2
- Skills
- Stealth +4
- Senses
- darkvision 120 ft., passive Perception 7
- Languages
- Dwarvish, Undercommon
Traits
Magic Resistance.
The derro savant has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity.
While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Quarterstaff.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Spellcasting
Spellcasting.
The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells: