Derro Apprentice

CreatureQftISp. 1962014

Small aberration, chaotic evil

Armor Class
13 (leather armor)
Hit Points
22 (5d6 + 5)
Speed
30 ft.
Challenge
1 (200 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
-3
CHA
12
+1
Skills
Stealth +4
Senses
darkvision 120 ft., passive Perception 7
Languages
Dwarvish, Undercommon

Traits

Magic Resistance.

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Chaos Blast.

Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.

Force Burst 4.

Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.

Spellcasting

Spellcasting.

The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 22,
    "formula": "5d6 + 5"
  },
  "cha": 12,
  "con": 12,
  "dex": 14,
  "int": 11,
  "str": 9,
  "wis": 5,
  "name": "Derro Apprentice",
  "page": 196,
  "size": [
    "S"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The derro has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the derro has disadvantage on attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Chaos Blast",
      "entries": [
        "{@atk ms,rs} {@hit 3} to hit, reach 5 ft. or range 60 ft., one target. {@h}10 ({@damage 3d6}) damage. Roll a {@dice d4} to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning."
      ]
    },
    {
      "name": "Force Burst {@recharge 4}",
      "entries": [
        "Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a {@dc 11} Strength saving throw. On a failed save, the creature takes 7 ({@damage 2d6}) force damage and has the {@condition prone} condition. On a successful save, the creature takes half as much damage only."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "QftIS",
  "passive": 7,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "O"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Message}",
        "{@spell Prestidigitation}"
      ],
      "daily": {
        "1": [
          "{@spell Charm Person}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 11}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}