Small humanoid, lawful good
- Armor Class
- 17 (breastplate, shield)
- Hit Points
- 44 (8d6 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
10
+0
- Saving Throws
- Cha +2, Wis +5
- Skills
- Medicine +5, Religion +2, Survival +5
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Goblin, Orc
Actions
Multiattack.
Dermot makes one Warhammer attack and one Searing Wrath attack.
Warhammer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands.
Searing Wrath.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 9 (2d8) radiant damage, and the target is blinded until the end of its next turn.
Spellcasting
Spellcasting.
Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):