Large fiend, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 178 (17d10 + 85)
- Speed
- fly 60 ft., 20 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Dex +7, Str +10, Wis +7
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- Infernal, telepathy 120 ft.
Traits
Magical darkness doesn't impede the demon's darkvision.
The demon has advantage on saving throws against spells and other magical effects.
Actions
The demon makes three melee attacks: two with its battleaxe and one with its tail. It can use Hurl Flame in place of any melee attack.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the demon hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.