Medium fiend, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 153 (18d8 + 72)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 12 (8,400 XP)
STR
18
+4
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
14
+2
CHA
18
+4
- Saving Throws
- Cha +8, Con +8, Dex +7, Wis +6
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Traits
Hellish Weapons.
The demon's weapon attacks are magical and deal an extra 13 (3d8) necrotic damage on a hit (included in the attacks).
Magic Resistance.
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The demon makes three attacks.
Longsword.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) necrotic damage.
Longbow.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) necrotic damage.
Reactions
Parry.
The demon adds 4 to its AC against one melee attack that would hit it. To do so, the demon must see the attacker and be wielding a melee weapon.