Medium fiend, chaotic evil
- Armor Class
- undefined
- Hit Points
- 5 plus five times your Captain level (the demon has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Con 1+PB, Str 2+PB, Wis 1+PB
- Damage Resistances
- cold; fire; lightning
- Senses
- Darkvision 60 ft., passive Perception 11
- Languages
- Common plus one other language
Traits
Simple and Martial weapons
Magic Resistance. The demon has Advantage on saving throws against spells and other magical effects.
Flight. The demon has a Fly Speed of 60 feet.
Legendary Resistance (2/Day). If the demon fails a saving throw, it can choose to succeed instead.
Actions
The demon makes two attacks. At Captain level 11, the demon makes three attacks.
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Force damage.
Hurl Flame (2/Day). dex DC equals your Cohort save DC, each creature within a 15-foot-radius Sphere centered on a point the demon can see within 120 feet. 6d6 Fire damage. Half damage. This damage increases by 2d6 at Captain level 9 (8d6), 13 (10d6), and 17 (12d6).