Medium fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 44 (8d8 + 8)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
17
+3
DEX
15
+2
CON
13
+1
INT
8
-1
WIS
12
+1
CHA
7
-2
- Skills
- Stealth +4, Perception +3
- Damage Resistances
- cold; lightning
- Damage Immunities
- poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- Blindsight 60 ft., passive Perception 13
Traits
Baleful Presence.
Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration.
The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Running Leap.
With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Actions
Multiattack.
The spawn makes two Claw attacks.
Claw.
Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.