Demogorgon

CreatureMTFp. 1442014

Huge fiend, chaotic evil

Armor Class
22 (natural armor)
Hit Points
406 (28d12 + 224)
Speed
swim 50 ft., 50 ft.
Challenge
26 (90,000 XP)
STR
29
+9
DEX
14
+2
CON
26
+8
INT
20
+5
WIS
17
+3
CHA
25
+7
Saving Throws
Cha +15, Con +16, Dex +10, Wis +11
Skills
Insight +11, Perception +19
Damage Resistances
cold; fire; lightning
Damage Immunities
poison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 29
Languages
all, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If Demogorgon fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Demogorgon has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Demogorgon's weapon attacks are magical.

Two Heads.

Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.

Actions

Multiattack.

Demogorgon makes two tentacle attacks.

Tentacle.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Gaze.

Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a DC 23 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.

If the target fails the save, the target suffers one of the following effects of Demogorgon's choice or at random:

1. Beguiling Gaze. The target is stunned until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.

2. Hypnotic Gaze. The target is charmed by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the charmed target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can't use his Maddening Gaze legendary action until the start of his next turn.

3. Insanity Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell.

Legendary Actions

Tail.

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage.

Maddening Gaze.

Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.

Spellcasting

Innate Spellcasting.

Demogorgon's spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:

Raw data
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    }
  ],
  "cr": "26",
  "hp": {
    "average": 406,
    "formula": "28d12 + 224"
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  "cha": 25,
  "con": 26,
  "dex": 14,
  "int": 20,
  "str": 29,
  "wis": 17,
  "name": "Demogorgon",
  "page": 144,
  "save": {
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    "con": "+16",
    "dex": "+10",
    "wis": "+11"
  },
  "size": [
    "H"
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  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
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  "skill": {
    "insight": "+11",
    "perception": "+19"
  },
  "speed": {
    "swim": 50,
    "walk": 50
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Demogorgon fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Demogorgon has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Demogorgon's weapon attacks are magical."
      ]
    },
    {
      "name": "Two Heads",
      "entries": [
        "Demogorgon has advantage on saving throws against being {@condition blinded}, {@condition deafened}, {@condition stunned}, or knocked {@condition unconscious}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Demogorgon makes two tentacle attacks."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}28 ({@damage 3d12 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      ]
    },
    {
      "name": "Gaze",
      "entries": [
        "Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a {@dc 23} Wisdom saving throw. Unless the target is {@condition incapacitated}, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.",
        "If the target fails the save, the target suffers one of the following effects of Demogorgon's choice or at random:",
        "1. Beguiling Gaze. The target is {@condition stunned} until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.",
        "2. Hypnotic Gaze. The target is {@condition charmed} by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the {@condition charmed} target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can't use his Maddening Gaze legendary action until the start of his next turn.",
        "3. Insanity Gaze. The target suffers the effect of the {@spell confusion} spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "that is nonmagical",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MTF",
  "passive": 29,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage plus 11 ({@damage 2d10}) necrotic damage."
      ]
    },
    {
      "name": "Maddening Gaze",
      "entries": [
        "Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "reprintedAs": [
    "Demogorgon|MPMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "otherSources": [
    {
      "page": 236,
      "source": "OotA"
    }
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell major image}"
      ],
      "daily": {
        "1e": [
          "{@spell feeblemind}",
          "{@spell project image}"
        ],
        "3e": [
          "{@spell dispel magic}",
          "{@spell fear}",
          "{@spell telekinesis}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Demogorgon's spellcasting ability is Charisma (spell save {@dc 23}). Demogorgon can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Demogorgon",
    "source": "MTF"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "Y"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "charmed",
    "stunned"
  ],
  "legendaryActions": 2,
  "referenceSources": [
    "OotA"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "blinded",
    "deafened",
    "frightened",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "intelligence",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}