Tiny fiend, chaotic evil
- Armor Class
- 13
- Hit Points
- 21 (6d4 + 6)
- Speed
- fly 40 ft., 10 ft.
- Challenge
- 1/2 (100 XP)
STR
4
-3
DEX
16
+3
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
6
-2
- Damage Resistances
- cold; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Blindsight 60 ft., passive Perception 10
Actions
Bite.
Melee Attack Roll: +5 (with Advantage if the target is Grappled by a Demobat), reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.
Tentacles.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, the target has the Grappled condition (escape DC 13) from all four tentacles.