Medium humanoid, neutral
- Armor Class
- 12, 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13
- Damage Resistances
- ; bludgeoning, piercing, slashing (from stoneskin)
- Senses
- passive Perception 12
- Languages
- any six languages
Traits
Magic Resistance.
Demelin has advantage on saving throws against spells and other magical effects.
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Demelin is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Demelin can cast disguise self and invisibility at will and has the following wizard spells prepared: