Medium dragon, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- fly 60 ft., swim 30 ft., 30 ft., burrow 15 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
11
+0
CON
12
+1
INT
11
+0
WIS
12
+1
CHA
13
+1
- Saving Throws
- Cha +3, Con +3, Dex +2, Wis +3
- Skills
- Stealth +4, Perception +3, Persuasion +3
- Damage Resistances
- poison; psychic
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- blindsight 10 ft., darkvision 90 ft., passive Perception 13
- Languages
- Draconic
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Nightmare Breath 5.
The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.