Deep Crow

CreatureAIp. 2102014

Large monstrosity, unaligned

Armor Class
17 (natural armor)
Hit Points
133 (14d10 + 56)
Speed
fly 80 ft., 20 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
16
+3
CON
18
+4
INT
8
-1
WIS
15
+2
CHA
14
+2
Saving Throws
Con +8, Wis +6
Skills
Stealth +11, Perception +6
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages
Deep Crow

Traits

Magic Resistance.

The deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth.

While in dim light or darkness, the deep crow can take the Hide action as a bonus action.

Sunlight Sensitivity.

While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow can't use its mandibles on another target.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 133,
    "formula": "14d10 + 56"
  },
  "cha": 14,
  "con": 18,
  "dex": 16,
  "int": 8,
  "str": 20,
  "wis": 15,
  "name": "Deep Crow",
  "page": 210,
  "save": {
    "con": "+8",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": "monstrosity",
  "skill": {
    "stealth": "+11",
    "perception": "+6"
  },
  "speed": {
    "fly": 80,
    "walk": 20
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The deep crow has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the deep crow can take the {@action Hide} action as a bonus action."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The deep crow makes three attacks: one with its mandibles and two with its claws."
      ]
    },
    {
      "name": "Mandibles",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the deep crow can't use its mandibles on another target."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
      ]
    }
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "AI",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "Deep Crow"
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "OTH"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled",
    "restrained"
  ]
}