Medium celestial, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 175 (27d8 + 54)
- Speed
- fly 90 ft., 30 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Cha +11, Int +9, Wis +10
- Skills
- Insight +10, Perception +10, Persuasion +11, Intimidation +11
- Damage Resistances
- necrotic; radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- truesight 120 ft., passive Perception 20
- Languages
- all
Traits
As a bonus action, the angel targets a creature charmed by it that it can see within 30 feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The angel has advantage on saving throws against spells and other magical effects.
Actions
The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage.
Spellcasting
The angel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: