Deathlock Wight

CreatureMTFp. 1292014

Medium undead, lawful evil

Armor Class
12, 15
Hit Points
37 (5d8 + 15)
Speed
30 ft.
Challenge
3 (700 XP)
STR
11
+0
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
16
+3
Saving Throws
Wis +4
Skills
Arcana +3, Perception +4
Damage Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages it knew in life

Traits

Sunlight Sensitivity.

While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The wight attacks twice with Grave Bolt.

Grave Bolt.

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.

Life Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Spellcasting

Innate Spellcasting.

The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:

Raw data
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      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "3",
  "hp": {
    "average": 37,
    "formula": "5d8 + 15"
  },
  "cha": 16,
  "con": 16,
  "dex": 14,
  "int": 12,
  "str": 11,
  "wis": 14,
  "name": "Deathlock Wight",
  "page": 129,
  "save": {
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "arcana": "+3",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The wight attacks twice with Grave Bolt."
      ]
    },
    {
      "name": "Grave Bolt",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 120 ft., one target. {@h}7 ({@damage 1d8 + 3}) necrotic damage."
      ]
    },
    {
      "name": "Life Drain",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
        "A humanoid slain by this attack rises 24 hours later as a {@creature zombie} under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve {@creature zombie||zombies} under its control at one time."
      ]
    }
  ],
  "altArt": [
    {
      "name": "Deathlock Wight (Alt)",
      "source": "TftYP"
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/deathlock-wight.opus",
    "type": "internal"
  },
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N"
  ],
  "reprintedAs": [
    "Deathlock Wight|MPMM"
  ],
  "languageTags": [
    "LF"
  ],
  "otherSources": [
    {
      "page": 233,
      "source": "TftYP"
    }
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell disguise self}",
        "{@spell mage armor}"
      ],
      "daily": {
        "1e": [
          "{@spell fear}",
          "{@spell hold person}",
          "{@spell misty step}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The wight's innate spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, requiring no verbal or material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "referenceSources": [
    "TftYP-AtG",
    "TftYP-DiT",
    "TftYP-TFoF",
    "TftYP-THSoT",
    "TftYP-ToH",
    "TftYP-TSC",
    "TftYP-WPM"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}