Deathlock Wight

CreatureMPMMp. 872014

Medium undead, neutral evil

Armor Class
12
Hit Points
37 (5d8 + 15)
Speed
30 ft.
Challenge
3 (700 XP)
STR
11
+0
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
16
+3
Saving Throws
Wis +4
Skills
Arcana +3, Perception +4
Damage Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion; poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages it knew in life

Traits

Sunlight Sensitivity.

While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unusual Nature.

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The deathlock makes two Life Drain or Grave Bolt attacks.

Life Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

A Humanoid slain by this attack rises 24 hours later as a zombie under the deathlock's control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.

Grave Bolt.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.

Spellcasting

Spellcasting.

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

Raw data
{
  "ac": [
    12
  ],
  "cr": "3",
  "hp": {
    "average": 37,
    "formula": "5d8 + 15"
  },
  "cha": 16,
  "con": 16,
  "dex": 14,
  "int": 12,
  "str": 11,
  "wis": 14,
  "name": "Deathlock Wight",
  "page": 87,
  "save": {
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "warlock"
    ],
    "type": "undead"
  },
  "skill": {
    "arcana": "+3",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The deathlock doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The deathlock makes two Life Drain or Grave Bolt attacks."
      ]
    },
    {
      "name": "Life Drain",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.",
        "A Humanoid slain by this attack rises 24 hours later as a {@creature zombie} under the deathlock's control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time."
      ]
    },
    {
      "name": "Grave Bolt",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 60 ft., one target. {@h}12 ({@damage 2d8 + 3}) necrotic damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/deathlock-wight.opus",
    "type": "internal"
  },
  "traitTags": [
    "Sunlight Sensitivity",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N"
  ],
  "languageTags": [
    "LF"
  ],
  "otherSources": [
    {
      "page": 129,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell disguise self}",
        "{@spell mage armor}"
      ],
      "daily": {
        "1e": [
          "{@spell fear}",
          "{@spell hold person}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 13}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "frightened",
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}
Deathlock Wight ยท Wiki