Medium undead, neutral evil
- Armor Class
- 12
- Hit Points
- 36 (8d8)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
11
+0
DEX
15
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
16
+3
- Saving Throws
- Cha +5, Int +4
- Skills
- Arcana +4, History +4
- Damage Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- the languages it knew in life
Traits
Turn Resistance.
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature.
The deathlock doesn't require air, food, drink, or sleep.
Actions
Multiattack.
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Spellcasting
Spellcasting.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):