Medium undead, neutral evil
- Armor Class
- 13
- Hit Points
- 110 (20d8 + 20)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +6, Int +5
- Skills
- Arcana +5, History +5, Perception +4
- Damage Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 120 ft., passive Perception 14
- Languages
- the languages it knew in life
Traits
Magical darkness doesn't impede the deathlock's darkvision.
The deathlock has advantage on saving throws against any effect that turns Undead.
The deathlock doesn't require air, food, drink, or sleep.
Actions
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Spellcasting
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):