Medium undead, lawful evil
- Armor Class
- 13, 16
- Hit Points
- 110 (20d8 + 20)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +6, Int +5
- Skills
- Arcana +5, History +5, Perception +4
- Damage Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 120 ft. (including magical darkness), passive Perception 14
- Languages
- the languages it knew in life
Traits
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage).
Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Spellcasting
The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: