Medium undead, lawful evil
- Armor Class
- 12, 15
- Hit Points
- 36 (8d8)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
11
+0
DEX
15
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
16
+3
- Saving Throws
- Cha +5, Int +4
- Skills
- Arcana +4, History +4
- Damage Resistances
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- the languages it knew in life
Traits
Turn Resistance.
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Spellcasting
Innate Spellcasting.
The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
Spellcasting.
The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: