Death Tyrant

CreatureXMMp. 952024

Large undead, lawful evil

Armor Class
19
Hit Points
195 (26d10 + 52)
Speed
fly 40 ft. (hover), 5 ft., canHover true ft.
Challenge
14 (11,500 XP)
STR
18
+4
DEX
14
+2
CON
14
+2
INT
19
+4
WIS
15
+2
CHA
19
+4
Saving Throws
Con +7, Wis +7
Skills
Perception +12
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; paralyzed; petrified; poisoned; prone
Senses
Darkvision 120 ft., passive Perception 22
Languages
Deep Speech, Undercommon

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).

If the death tyrant fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The death tyrant uses Eye Rays three times.

Bite.

Melee Attack Roll: +9, reach 5 feet. Hit: 13 (2d8 + 4) Piercing damage.

Eye Rays.

The death tyrant randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d10; reroll if the death tyrant has already used that ray during this turn):

  • 1: Charm Ray. wis DC 17. 13 (3d8) Psychic damage, and the target has the Charmed condition for 1 hour or until it takes damage. Half damage only.
  • 2: Paralyzing Ray. con DC 17. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
  • 3: Fear Ray. wis DC 17. 10 (3d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Half damage only.
  • 4: Slowing Ray. con DC 17. 18 (4d8) Necrotic damage. Until the end of the target's next turn, the target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. Half damage only.
  • 5: Enervation Ray. con DC 17. 16 (3d10) Poison damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Half damage only.
  • 6: Telekinetic Ray. str DC 17 (the target succeeds automatically if it is Gargantuan). The death tyrant moves the target up to 30 feet in any direction. The target has the Restrained condition until the start of the death tyrant's next turn or until the death tyrant has the Incapacitated condition. The death tyrant can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container.
  • 7: Sleep Ray. wis DC 17 (the target succeeds automatically if it is a Construct or an Undead). The target has the Unconscious condition for 1 minute. The condition ends if the target takes damage or a creature within 5 feet of it takes an action to wake it.
  • 8: Petrification Ray. con DC 17. 1 The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. 2 The target has the Petrified condition instead of the Restrained condition.
  • 9: Disintegration Ray. dex DC 17. 36 (8d8) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Half damage. If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
  • 10: Death Ray. dex DC 17. 55 (10d10) Necrotic damage. Half damage. The target dies if the ray reduces it to 0 Hit Points.

Bonus Actions

Negative Energy Cone.

The death tyrant's central eye emits an imperceptible, magical wave of negative energy in a 150-foot Cone. Creatures in that area can't regain Hit Points until the start of the death tyrant's next turn. An intact Humanoid corpse there instantly rises as a Zombie under the death tyrant's control and takes its turn immediately after the death tyrant on the same initiative count.

Legendary Actions

Chomp.

The death tyrant makes two Bite attacks.

Glare.

The death tyrant uses Eye Rays.

Raw data
{
  "ac": [
    19
  ],
  "cr": {
    "cr": "14",
    "xpLair": 13000
  },
  "hp": {
    "average": 195,
    "formula": "26d10 + 52"
  },
  "cha": 19,
  "con": 14,
  "dex": 14,
  "int": 19,
  "str": 18,
  "wis": 15,
  "name": "Death Tyrant",
  "page": 95,
  "save": {
    "con": "+7",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "beholder"
    ],
    "type": "undead"
  },
  "bonus": [
    {
      "name": "Negative Energy Cone",
      "entries": [
        "The death tyrant's central eye emits an imperceptible, magical wave of negative energy in a 150-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Creatures in that area can't regain {@variantrule Hit Points|XPHB} until the start of the death tyrant's next turn. An intact Humanoid corpse there instantly rises as a {@creature Zombie|XMM} under the death tyrant's control and takes its turn immediately after the death tyrant on the same initiative count."
      ]
    }
  ],
  "group": [
    "Beholders"
  ],
  "skill": {
    "perception": "+12"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 5,
    "canHover": true
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day, or 4/Day in Lair)",
      "entries": [
        "If the death tyrant fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The death tyrant uses Eye Rays three times."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 feet. {@h}13 ({@damage 2d8 + 4}) Piercing damage."
      ]
    },
    {
      "name": "Eye Rays",
      "entries": [
        "The death tyrant randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll {@dice 1d10}; reroll if the death tyrant has already used that ray during this turn):",
        {
          "type": "list",
          "items": [
            {
              "name": "1: Charm Ray",
              "type": "item",
              "entries": [
                "{@actSave wis} {@dc 17}. {@actSaveFail} 13 ({@damage 3d8}) Psychic damage, and the target has the {@condition Charmed|XPHB} condition for 1 hour or until it takes damage. {@actSaveSuccess} Half damage only."
              ]
            },
            {
              "name": "2: Paralyzing Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 17}. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically."
              ]
            },
            {
              "name": "3: Fear Ray",
              "type": "item",
              "entries": [
                "{@actSave wis} {@dc 17}. {@actSaveFail} 10 ({@damage 3d6}) Psychic damage, and the target has the {@condition Frightened|XPHB} condition until the end of its next turn. {@actSaveSuccess} Half damage only."
              ]
            },
            {
              "name": "4: Slowing Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 17}. {@actSaveFail} 18 ({@damage 4d8}) Necrotic damage. Until the end of the target's next turn, the target can't take Reactions; its {@variantrule Speed|XPHB} is halved; and it can take either an action or a {@variantrule Bonus Action|XPHB} on its turn, not both. {@actSaveSuccess} Half damage only."
              ]
            },
            {
              "name": "5: Enervation Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 17}. {@actSaveFail} 16 ({@damage 3d10}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn. While {@condition Poisoned|XPHB}, the target can't regain {@variantrule Hit Points|XPHB}. {@actSaveSuccess} Half damage only."
              ]
            },
            {
              "name": "6: Telekinetic Ray",
              "type": "item",
              "entries": [
                "{@actSave str} {@dc 17} (the target succeeds automatically if it is Gargantuan). {@actSaveFail} The death tyrant moves the target up to 30 feet in any direction. The target has the {@condition Restrained|XPHB} condition until the start of the death tyrant's next turn or until the death tyrant has the {@condition Incapacitated|XPHB} condition. The death tyrant can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container."
              ]
            },
            {
              "name": "7: Sleep Ray",
              "type": "item",
              "entries": [
                "{@actSave wis} {@dc 17} (the target succeeds automatically if it is a Construct or an Undead). {@actSaveFail} The target has the {@condition Unconscious|XPHB} condition for 1 minute. The condition ends if the target takes damage or a creature within 5 feet of it takes an action to wake it."
              ]
            },
            {
              "name": "8: Petrification Ray",
              "type": "item",
              "entries": [
                "{@actSave con} {@dc 17}. {@actSaveFail 1} The target has the {@condition Restrained|XPHB} condition and repeats the save at the end of its next turn if it is still {@condition Restrained|XPHB}, ending the effect on itself on a success. {@actSaveFail 2} The target has the {@condition Petrified|XPHB} condition instead of the {@condition Restrained|XPHB} condition."
              ]
            },
            {
              "name": "9: Disintegration Ray",
              "type": "item",
              "entries": [
                "{@actSave dex} {@dc 17}. {@actSaveFail} 36 ({@damage 8d8}) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of it disintegrates into dust. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} If the target is a creature and this damage reduces it to 0 {@variantrule Hit Points|XPHB}, it disintegrates into dust."
              ]
            },
            {
              "name": "10: Death Ray",
              "type": "item",
              "entries": [
                "{@actSave dex} {@dc 17}. {@actSaveFail} 55 ({@damage 10d10}) Necrotic damage. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} The target dies if the ray reduces it to 0 {@variantrule Hit Points|XPHB}."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Deep Speech",
    "Undercommon"
  ],
  "legendary": [
    {
      "name": "Chomp",
      "entries": [
        "The death tyrant makes two Bite attacks."
      ]
    },
    {
      "name": "Glare",
      "entries": [
        "The death tyrant uses Eye Rays."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/death-tyrant.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "N",
    "O",
    "P",
    "Y"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "underdark"
  ],
  "languageTags": [
    "DS",
    "U"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Death Tyrant",
    "source": "XMM"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone"
  ],
  "conditionInflict": [
    "charmed",
    "frightened",
    "incapacitated",
    "paralyzed",
    "petrified",
    "poisoned",
    "restrained",
    "unconscious"
  ],
  "referenceSources": [
    "FRAiF",
    "FRHoF"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "strength",
    "wisdom"
  ],
  "legendaryActionsLair": 4,
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}