Medium humanoid, chaotic evil
- Armor Class
- 15
- Hit Points
- 76 (8d8 + 40)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP)
STR
20
+5
DEX
20
+5
CON
20
+5
INT
14
+2
WIS
13
+1
CHA
16
+3
- Skills
- Stealth +11, Perception +4, Persuasion +6, Intimidation +6
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common
Traits
Aura of Murder.
As long as the death's head is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Magic Resistance.
The death's head has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The death's head uses Stunning Gaze and makes two dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Stunning Gaze.
The death's head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
Reactions
Unstoppable (3/Day).
The death's head reduces the damage it takes from an attack to 0.