Death Knight

CreatureXMMp. 922024

Small/Medium undead, chaotic evil

Armor Class
20
Hit Points
199 (21d8 + 105)
Speed
30 ft.
Challenge
17 (18,000 XP)
STR
20
+5
DEX
11
+0
CON
20
+5
INT
12
+1
WIS
16
+3
CHA
18
+4
Saving Throws
Dex +6, Wis +9
Damage Immunities
necrotic; poison
Condition Immunities
exhaustion; frightened; poisoned
Senses
Darkvision 120 ft., passive Perception 13
Languages
Abyssal, Common

Traits

Legendary Resistance (3/Day).

If the death knight fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The death knight has Advantage on saving throws against spells and other magical effects.

Marshal Undead.

Undead creatures of the death knight's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.

Undead Restoration.

If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points. The new body appears in a location significant to the death knight.

Actions

Multiattack.

The death knight makes three Dread Blade attacks.

Dread Blade.

Melee Attack Roll: +11, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 13 (3d8) Necrotic damage.

Hellfire Orb 5.

dex DC 18, each creature in a 20-foot-radius Sphere centered on a point the death knight can see within 120 feet. 35 (10d6) Fire damage plus 35 (10d6) Necrotic damage. Half damage.

Reactions

Parry.

The death knight is hit by a melee attack roll while holding a weapon. The death knight adds 6 to its AC against that attack, possibly causing it to miss.

Legendary Actions

Dread Authority.

The death knight uses Spellcasting to cast Command. The death knight can't take this action again until the start of its next turn.

Fell Word.

con DC 18, one creature the death knight can see within 120 feet. 17 (5d6) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. The death knight can't take this action again until the start of its next turn.

Lunge.

The death knight moves up to half its Speed, and it makes one Dread Blade attack.

Spellcasting

Spellcasting.

The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    20
  ],
  "cr": "17",
  "hp": {
    "average": 199,
    "formula": "21d8 + 105"
  },
  "cha": 18,
  "con": 20,
  "dex": 11,
  "int": 12,
  "str": 20,
  "wis": 16,
  "name": "Death Knight",
  "page": 92,
  "save": {
    "dex": "+6",
    "wis": "+9"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the death knight fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The death knight has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Marshal Undead",
      "entries": [
        "Undead creatures of the death knight's choice (excluding itself) in a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it have {@variantrule Advantage|XPHB} on attack rolls and saving throws. It can't use this trait if it has the {@condition Incapacitated|XPHB} condition."
      ]
    },
    {
      "name": "Undead Restoration",
      "entries": [
        "If the death knight is destroyed before it atones for its evil, it gains a new body in {@dice 1d10} days, reviving with all its {@variantrule Hit Points|XPHB}. The new body appears in a location significant to the death knight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The death knight makes three Dread Blade attacks."
      ]
    },
    {
      "name": "Dread Blade",
      "entries": [
        "{@atkr m} {@hit 11}, reach 5 ft. {@h}12 ({@damage 2d6 + 5}) Slashing damage plus 13 ({@damage 3d8}) Necrotic damage."
      ]
    },
    {
      "name": "Hellfire Orb {@recharge 5}",
      "entries": [
        "{@actSave dex} {@dc 18}, each creature in a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point the death knight can see within 120 feet. {@actSaveFail} 35 ({@damage 10d6}) Fire damage plus 35 ({@damage 10d6}) Necrotic damage. {@actSaveSuccess} Half damage."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "HPR",
    "MA"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "{@actTrigger} The death knight is hit by a melee attack roll while holding a weapon. {@actResponse} The death knight adds 6 to its AC against that attack, possibly causing it to miss."
      ]
    }
  ],
  "treasure": [
    "armaments"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common"
  ],
  "legendary": [
    {
      "name": "Dread Authority",
      "entries": [
        "The death knight uses Spellcasting to cast {@spell Command|XPHB}. The death knight can't take this action again until the start of its next turn."
      ]
    },
    {
      "name": "Fell Word",
      "entries": [
        "{@actSave con} {@dc 18}, one creature the death knight can see within 120 feet. {@actSaveFail} 17 ({@damage 5d6}) Necrotic damage, and the target's {@variantrule Hit Points|XPHB|Hit Point} maximum decreases by an amount equal to the damage taken. {@actSaveSuccessOrFail} The death knight can't take this action again until the start of its next turn."
      ]
    },
    {
      "name": "Lunge",
      "entries": [
        "The death knight moves up to half its {@variantrule Speed|XPHB}, and it makes one Dread Blade attack."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/death-knight.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "F",
    "N",
    "S"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "AB",
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Command|XPHB}",
        "{@spell Phantom Steed|XPHB}"
      ],
      "daily": {
        "2e": [
          "{@spell Destructive Wave|XPHB} (Necrotic)",
          "{@spell Dispel Magic|XPHB}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "N",
    "R",
    "T"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-TWoO",
    "FRAiF",
    "FRHoF",
    "RHW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "prone"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "wisdom"
  ]
}