Large aberration, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 142 (15d10 + 60)
- Speed
- fly 30 ft. (hover), 0 ft., canHover true ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Con +8, Wis +5
- Skills
- Perception +5
- Damage Immunities
- lightning
- Condition Immunities
- prone
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Deep Speech, Undercommon
Traits
A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Actions
The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.
One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.