Small/Medium humanoid, neutral evil
- Armor Class
- 17
- Hit Points
- 127 (15d8 + 60)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
19
+4
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
16
+3
CHA
14
+2
- Saving Throws
- Con +7, Wis +6
- Skills
- Insight +6, Religion +4, Perception +6
- Senses
- passive Perception 16
- Languages
- Common
Actions
Multiattack.
The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe.
Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.
Deathly Ray.
Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.
Bonus Actions
Spirit Wail 5.
wis DC 14, each creature in a 20-foot Emanation originating from the cultist. 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Half damage only.
Spellcasting
Spellcasting.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):