Medium undead, lawful evil
- Armor Class
- 16
- Hit Points
- 10 plus five times your Necromancer level (the deadnaught has a number of Hit Dice [d8s] equal to your Necromancer level)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- equals your Proficiency Bonus
STR
19
+4
DEX
14
+2
CON
16
+3
INT
7
-2
WIS
10
+0
CHA
6
-2
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- understands the languages you know but can't speak
Traits
Necromantic Bond.
You can only animate and control a deadnaught once you reach Necromancer level 7. While you control a deadnaught, you can't control other thralls.
Regeneration.
The deadnaught regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack.
The deadnaught makes two attacks. It makes three attacks when you reach Necromancer level 13, and four attacks when you reach Necromancer level 17.
Warhammer.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 4 Bludgeoning damage.