Deadbark Dryad

CreatureVEoRp. 2162014

Medium fey, chaotic evil

Armor Class
16 (natural armor)
Hit Points
187 (22d8 + 88)
Speed
30 ft.
Challenge
13 (10,000 XP)
STR
17
+3
DEX
16
+3
CON
18
+4
INT
11
+0
WIS
16
+3
CHA
18
+4
Saving Throws
Cha +9, Con +9
Skills
Stealth +8, Perception +8
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 18
Languages
Elvish, Sylvan

Traits

Bramble Walk.

Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement.

Magic Resistance.

The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants.

The dryad can communicate with Beasts and Plants as if they shared a language.

Actions

Multiattack.

The dryad makes two Poisonous Thorn attacks and one Sapping Vine attack.

Poisonous Thorn.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the start of the dryad's next turn.

Sapping Vine.

Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: The target has the grappled condition (escape DC 16). Until the grapple ends, the target has the restrained condition, and the dryad can't use the same vine on another target. A creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn.

The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a vine deals no damage to the dryad, but any creature grappled by that vine no longer has the grappled condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points.

Spellcasting

Spellcasting.

The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 187,
    "formula": "22d8 + 88"
  },
  "cha": 18,
  "con": 18,
  "dex": 16,
  "int": 11,
  "str": 17,
  "wis": 16,
  "name": "Deadbark Dryad",
  "page": 216,
  "save": {
    "cha": "+9",
    "con": "+9"
  },
  "size": [
    "M"
  ],
  "type": "fey",
  "skill": {
    "stealth": "+8",
    "perception": "+8"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Bramble Walk",
      "entries": [
        "Difficult terrain composed of vegetation, such as foliage or thorns, doesn't cost the dryad extra movement."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The dryad has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Speak with Beasts and Plants",
      "entries": [
        "The dryad can communicate with Beasts and Plants as if they shared a language."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dryad makes two Poisonous Thorn attacks and one Sapping Vine attack."
      ]
    },
    {
      "name": "Poisonous Thorn",
      "entries": [
        "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or range 120 ft., one target. {@h}13 ({@damage 4d4 + 3}) piercing damage plus 10 ({@damage 3d6}) poison damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or have the {@condition poisoned} condition until the start of the dryad's next turn."
      ]
    },
    {
      "name": "Sapping Vine",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 30 ft., one target. {@h}The target has the {@condition grappled} condition (escape {@dc 16}). Until the grapple ends, the target has the {@condition restrained} condition, and the dryad can't use the same vine on another target. A creature {@condition restrained} in this way takes 13 ({@damage 3d8}) necrotic damage at the start of its turn.",
        "The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a vine deals no damage to the dryad, but any creature {@condition grappled} by that vine no longer has the {@condition grappled} condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VEoR",
  "passive": 18,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Elvish",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "N",
    "P"
  ],
  "languageTags": [
    "E",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Druidcraft}"
      ],
      "daily": {
        "1": [
          "{@spell Dispel Magic}"
        ],
        "2e": [
          "{@spell Pass without Trace}",
          "{@spell Spike Growth}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "P"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}