Medium humanoid, neutral
- Armor Class
- 15 (chain shirt)
- Hit Points
- 82 (15d8 + 15)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
16
+3
WIS
12
+1
CHA
17
+3
- Saving Throws
- Cha +6, Dex +5
- Skills
- Arcana +6, History +6, Insight +4, Perception +4, Performance +6
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Draconic, Dwarvish, Elvish
Traits
Fey Ancestry.
Davil has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared: