Darrett Highwater

CreatureDSotDQp. 592014

Medium humanoid, lawful good

Armor Class
18 (plate armor)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws
Con +4, Wis +2
Senses
passive Perception 10
Languages
any one language (usually Common)

Traits

Brave.

Darrett has advantage on saving throws against being frightened.

Actions

Multiattack.

Darrett makes two melee attacks.

Greatsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is incapacitated.

Reactions

Parry.

Darrett adds 2 to its AC against one melee attack that would hit it. To do so, Darrett must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|phb}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 15,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 11,
  "name": "Darrett Highwater",
  "page": 59,
  "save": {
    "con": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Brave",
      "entries": [
        "Darrett has advantage on saving throws against being {@condition frightened}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Darrett makes two melee attacks."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage."
      ]
    },
    {
      "name": "Leadership (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is {@condition incapacitated}."
      ]
    }
  ],
  "source": "DSotDQ",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "Darrett adds 2 to its AC against one melee attack that would hit it. To do so, Darrett must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "any one language (usually Common)"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "attachedItems": [
    "greatsword|phb",
    "heavy crossbow|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true
}