Small fey, chaotic neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 13 (3d6 + 3)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
9
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0
- Skills
- Stealth +7, Deception +2, Acrobatics +5, Perception +5
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 15
- Languages
- Elvish, Sylvan
Traits
Death Flash.
When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.
Light Sensitivity.
While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.