Darkling

CreatureMPMMp. 842014

Small fey, chaotic neutral

Armor Class
14 (leather armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
9
-1
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0
Skills
Stealth +7, Deception +2, Acrobatics +5, Perception +5
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages
Elvish, Sylvan

Traits

Death Flash.

When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

Light Sensitivity.

While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 13,
    "formula": "3d6 + 3"
  },
  "cha": 10,
  "con": 12,
  "dex": 16,
  "int": 10,
  "str": 9,
  "wis": 12,
  "name": "Darkling",
  "page": 84,
  "size": [
    "S"
  ],
  "type": "fey",
  "skill": {
    "stealth": "+7",
    "deception": "+2",
    "acrobatics": "+5",
    "perception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Death Flash",
      "entries": [
        "When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} until the end of its next turn."
      ]
    },
    {
      "name": "Light Sensitivity",
      "entries": [
        "While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) necrotic damage."
      ]
    }
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Elvish",
    "Sylvan"
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/darkling.opus",
    "type": "internal"
  },
  "traitTags": [
    "Light Sensitivity"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "environment": [
    "forest",
    "swamp",
    "underdark",
    "urban"
  ],
  "languageTags": [
    "E",
    "S"
  ],
  "otherSources": [
    {
      "page": 134,
      "source": "VGM"
    }
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}