Darkling Elder

CreatureVGMp. 1342014

Medium fey, chaotic neutral

Armor Class
15 (studded leather armor)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
Challenge
2 (450 XP)
STR
13
+1
DEX
17
+3
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
13
+1
Skills
Stealth +7, Deception +3, Acrobatics +5, Perception +6
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages
Elvish, Sylvan

Traits

Death Burn.

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6) radiant damage and, if the creature can see the light, is blinded until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't blinded.

Actions

Multiattack.

The darkling elder makes two melee attacks.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the darkling elder had advantage on the attack roll, the attack deals as: extra 10 (3d6) piercing damage.

Darkness (Recharges after a Short or Long Rest).

The darkling elder casts darkness without any components. Wisdom is its spellcasting ability.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 13,
  "con": 12,
  "dex": 17,
  "int": 10,
  "str": 13,
  "wis": 14,
  "name": "Darkling Elder",
  "page": 134,
  "size": [
    "M"
  ],
  "type": "fey",
  "skill": {
    "stealth": "+7",
    "deception": "+3",
    "acrobatics": "+5",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Death Burn",
      "entries": [
        "When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a {@dc 11} Constitution saving throw. On a failure, the creature takes 7 ({@damage 2d6}) radiant damage and, if the creature can see the light, is {@condition blinded} until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't {@condition blinded}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The darkling elder makes two melee attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the darkling elder had advantage on the attack roll, the attack deals as: extra 10 ({@damage 3d6}) piercing damage."
      ]
    },
    {
      "name": "Darkness (Recharges after a Short or Long Rest)",
      "entries": [
        "The darkling elder casts {@spell darkness} without any components. Wisdom is its spellcasting ability."
      ]
    }
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "VGM",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Elvish",
    "Sylvan"
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/darkling-elder.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "R"
  ],
  "environment": [
    "underdark",
    "forest",
    "swamp",
    "urban"
  ],
  "reprintedAs": [
    "Darkling Elder|MPMM"
  ],
  "languageTags": [
    "E",
    "S"
  ],
  "attachedItems": [
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded"
  ],
  "referenceSources": [
    "WBtW"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}