Medium fey, chaotic neutral
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
13
+1
DEX
17
+3
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
13
+1
- Skills
- Stealth +7, Deception +3, Acrobatics +5, Perception +6
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Elvish, Sylvan
Traits
Death Burn.
When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
Actions
Multiattack.
The darkling elder makes two Scimitar attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Spellcasting
Darkness (Recharges after a Short or Long Rest).
The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.