Medium fiend, chaotic neutral
- Armor Class
- 19
- Hit Points
- 105 (14d8 + 42)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
12
+1
CHA
16
+3
- Saving Throws
- Cha +6, Int +5
- Skills
- Deception +6, Perception +4, Performance +9
- Damage Resistances
- cold; fire; lightning; poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 14
- Languages
- Abyssal, Common, Infernal
Actions
Multiattack.
Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.
Fiery Claw.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Power Chord.
con DC 14, one creature Dardew can see within 120 ft. 13 (3d6 + 3) Thunder damage.
Bonus Actions
Silver Tongue.
cha DC 14, one creature Dardew can see within 60 feet. The creature has the Charmed condition until the start of Dardew's next turn.