Dankwood Hag

CreatureAWMp. 312014

Medium fey, neutral evil

Armor Class
17
Hit Points
82
Speed
30 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
12
+1
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
14
+2

Traits

Amphibious.

The hag can breathe air and water.

Mimicry (Green Hag).

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Illusory Appearance.

The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.

Invisible Passage.

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.

Claws.

Melee Weapon Attack: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.

Spellcasting

Innate Spellcasting.

The hag's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

Raw data
{
  "ac": [
    17
  ],
  "cr": "3",
  "hp": {
    "special": "82"
  },
  "cha": 14,
  "con": 16,
  "dex": 12,
  "int": 13,
  "str": 18,
  "wis": 14,
  "name": "Dankwood Hag",
  "page": 31,
  "size": [
    "M"
  ],
  "type": "fey",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The hag can breathe air and water."
      ]
    },
    {
      "name": "Mimicry (Green Hag)",
      "entries": [
        "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Illusory Appearance",
      "entries": [
        "The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A {@dc 20} Intelligence ({@skill Investigation}) check will expose the hag's disguise."
      ]
    },
    {
      "name": "Invisible Passage",
      "entries": [
        "The hag magically turns {@condition invisible} until she attacks or casts a spell, or until her {@status concentration} ends. While {@condition invisible}, she leaves no physical evidence of her passage, and can only be tracked by magic."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, one target. {@h}17 ({@damage 2d8 + 4}) slashing damage."
      ]
    }
  ],
  "source": "AWM",
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "traitTags": [
    "Amphibious",
    "Mimicry"
  ],
  "damageTags": [
    "S"
  ],
  "tokenCustom": true,
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell minor illusion}",
        "{@spell vicious mockery}"
      ],
      "headerEntries": [
        "The hag's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells:"
      ]
    }
  ],
  "damageTagsSpell": [
    "Y"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}