Dankwood Duergar

CreatureMGELFTp. 322014

Medium humanoid,

Armor Class
18 (Plate Mail)
Hit Points
26 (4d8 + 8)
Speed
25 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 10
Languages
Dwarvish, Undercommon

Traits

Duergar Resilience.

The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.

While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Verbal Jab.

The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Haymaker.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 (2d6 + 3) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "Plate Mail"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 26,
    "formula": "4d8 + 8"
  },
  "cha": 9,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 10,
  "name": "Dankwood Duergar",
  "page": 32,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "dwarf"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Duergar Resilience",
      "entries": [
        "The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Verbal Jab",
      "entries": [
        "The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a {@dc 12} Wisdom saving throw or take {@damage 1d4} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn."
      ]
    },
    {
      "name": "Haymaker",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 ({@damage 2d6 + 3}) bludgeoning damage."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MGELFT",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    {
      "special": "lawful grumpy"
    }
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "hasFluffImages": true,
  "savingThrowForced": [
    "wisdom"
  ]
}