Dancing Flame

CreatureCRCotNp. 682014

Medium fiend, neutral evil

Armor Class
15 (natural armor)
Hit Points
66 (12d8 + 12)
Speed
fly 60 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
8
-1
DEX
17
+3
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
20
+5
Skills
Insight +5, Stealth +7, Deception +9, Perception +5, Persuasion +9
Damage Resistances
cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 15
Languages
Abyssal, Common, Infernal, telepathy 60 ft.

Traits

Telepathic Bond.

The flame ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Flame.

The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If it leaves the hall or is reduced to 0 hit points, it is destroyed and can't re-form for 24 hours.

Actions

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.

Charm.

One humanoid the flame can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the flame's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this flame's Charm for the next 24 hours.

The flame can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss.

The flame kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 66,
    "formula": "12d8 + 12"
  },
  "cha": 20,
  "con": 13,
  "dex": 17,
  "int": 15,
  "str": 8,
  "wis": 12,
  "name": "Dancing Flame",
  "page": 68,
  "size": [
    "M"
  ],
  "type": "fiend",
  "skill": {
    "insight": "+5",
    "stealth": "+7",
    "deception": "+9",
    "perception": "+5",
    "persuasion": "+9"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Telepathic Bond",
      "entries": [
        "The flame ignores the range restriction on its telepathy when communicating with a creature it has {@condition charmed}. The two don't even need to be on the same plane of existence."
      ]
    },
    {
      "name": "Flame",
      "entries": [
        "The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If it leaves the hall or is reduced to 0 hit points, it is destroyed and can't re-form for 24 hours."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) fire damage."
      ]
    },
    {
      "name": "Charm",
      "entries": [
        "One humanoid the flame can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the flame's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this flame's Charm for the next 24 hours.",
        "The flame can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends."
      ]
    },
    {
      "name": "Draining Kiss",
      "entries": [
        "The flame kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 15} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "CRCotN",
  "passive": 15,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "HPR",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Infernal",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "F",
    "Y"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AB",
    "C",
    "I",
    "TP"
  ],
  "conditionInflict": [
    "charmed"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}