Medium humanoid, neutral good
- Armor Class
- 15 (half plate armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 25 ft.
- Challenge
- 2 (450 XP)
- Skills
- Medicine +7, Religion +5, Persuasion +3
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- any two languages, Dwarvish
Traits
As a bonus action, Dagdra can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dagdra has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
As an action, Dagdra draws a spell scroll from her documancy satchel. The scroll contains a spell of up to 3rd level of Dagdra's choice. Only Dagdra can use the scroll, which vanishes after 1 minute.
Spellcasting
Dagdra is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared: