Daemogoth

CreatureSCCp. 1892014

Huge fiend, lawful evil

Armor Class
16 (natural armor)
Hit Points
157 (15d12 + 60)
Speed
40 ft., climb 40 ft.
Challenge
10 (5,900 XP)
STR
19
+4
DEX
15
+2
CON
19
+4
INT
21
+5
WIS
14
+2
CHA
18
+4
Saving Throws
Cha +8, Int +9, Wis +6
Skills
Arcana +13, History +9, Deception +12, Perception +6
Damage Immunities
psychic
Condition Immunities
frightened
Senses
truesight 120 ft., passive Perception 16
Languages
Abyssal, Infernal, telepathy 120 ft.

Traits

Pact of Pain.

Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.

The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 7 (2d6) psychic damage, which can't break the creature's concentration on a spell. Once the bound creature casts the spell in this way, it can't do so again until it finishes a long rest.

Actions

Multiattack.

The daemogoth makes three Agonizing Burst attacks. It can use Terrify, if available, in place of one of the attacks.

Agonizing Burst.

Melee or Ranged Spell Attack: +9 to hit, reach 10 ft. or range 120 ft., one target. Hit: 11 (2d10) force damage. If the target is a creature, the daemogoth regains 5 hit points.

Terrify 4.

The daemogoth targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 33 (6d10) psychic damage and is frightened of the daemogoth until the end of the daemogoth's next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn't frightened, and the daemogoth doesn't heal.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 157,
    "formula": "15d12 + 60"
  },
  "cha": 18,
  "con": 19,
  "dex": 15,
  "int": 21,
  "str": 19,
  "wis": 14,
  "name": "Daemogoth",
  "page": 189,
  "save": {
    "cha": "+8",
    "int": "+9",
    "wis": "+6"
  },
  "size": [
    "H"
  ],
  "type": "fiend",
  "skill": {
    "arcana": "+13",
    "history": "+9",
    "deception": "+12",
    "perception": "+6"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "trait": [
    {
      "name": "Pact of Pain",
      "entries": [
        "Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the daemogoth dies, or the pact is broken by any effect that can remove a curse.",
        "The daemogoth chooses one spell from the {@filter necromancy or enchantment school that is 3rd level or lower|spells|level=0;1;2;3|school=N;E}. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it casts the spell, the creature takes 7 ({@damage 2d6}) psychic damage, which can't break the creature's {@status concentration} on a spell. Once the bound creature casts the spell in this way, it can't do so again until it finishes a long rest."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The daemogoth makes three Agonizing Burst attacks. It can use Terrify, if available, in place of one of the attacks."
      ]
    },
    {
      "name": "Agonizing Burst",
      "entries": [
        "{@atk ms,rs} {@hit 9} to hit, reach 10 ft. or range 120 ft., one target. {@h}11 ({@damage 2d10}) force damage. If the target is a creature, the daemogoth regains 5 hit points."
      ]
    },
    {
      "name": "Terrify {@recharge 4}",
      "entries": [
        "The daemogoth targets one creature it can see within 120 feet of itself. The target must make a {@dc 17} Wisdom saving throw. On a failed save, the target takes 33 ({@damage 6d10}) psychic damage and is {@condition frightened} of the daemogoth until the end of the daemogoth's next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn't {@condition frightened}, and the daemogoth doesn't heal."
      ]
    }
  ],
  "immune": [
    "psychic"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "SCC",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "CUR",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "Y"
  ],
  "languageTags": [
    "AB",
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "frightened"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "SCC-ARiR"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}