Dabus

CreatureMPPp. 232014

Medium celestial, lawful neutral

Armor Class
12
Hit Points
44 (8d8 + 8)
Speed
fly 30 ft. (hover), 20 ft., canHover true ft.
Challenge
2 (450 XP)
STR
8
-1
DEX
14
+2
CON
12
+1
INT
16
+3
WIS
15
+2
CHA
14
+2
Saving Throws
Int +5, Wis +4
Skills
Insight +4, Perception +6
Condition Immunities
exhaustion
Senses
darkvision 60 ft., passive Perception 16
Languages
understands all languages but can't speak; communicates via Symbol Speech

Traits

Physical Restraint.

The dabus doesn't make melee attacks or opportunity attacks, even in self-defense.

Symbol Speech.

A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful DC 10 Intelligence (Investigation) check (no action required).

Actions

Multiattack.

The dabus makes two Flying Brick attacks.

Flying Brick.

Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Grasping Ground .

The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of stone. Each creature of the dabus's choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus's concentration ends (as if concentrating on a spell).

Raw data
{
  "ac": [
    12
  ],
  "cr": "2",
  "hp": {
    "average": 44,
    "formula": "8d8 + 8"
  },
  "cha": 14,
  "con": 12,
  "dex": 14,
  "int": 16,
  "str": 8,
  "wis": 15,
  "name": "Dabus",
  "page": 23,
  "save": {
    "int": "+5",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "skill": {
    "insight": "+4",
    "perception": "+6"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 20,
    "canHover": true
  },
  "trait": [
    {
      "name": "Physical Restraint",
      "entries": [
        "The dabus doesn't make melee attacks or opportunity attacks, even in self-defense."
      ]
    },
    {
      "name": "Symbol Speech",
      "entries": [
        "A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful {@dc 10} Intelligence ({@skill Investigation}) check (no action required)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dabus makes two Flying Brick attacks."
      ]
    },
    {
      "name": "Flying Brick",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 90 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Grasping Ground {@recharge}",
      "entries": [
        "The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of stone. Each creature of the dabus's choice in that area must succeed on a {@dc 13} Dexterity saving throw or take 9 ({@damage 2d8}) bludgeoning damage and have the {@condition grappled} condition (escape {@dc 13}). While {@condition grappled} in this way, the creature has the {@condition restrained} condition. The appendages vanish after 1 minute or if the dabus's {@status concentration} ends (as if {@status concentration||concentrating} on a spell)."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPP",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "understands all languages but can't speak; communicates via Symbol Speech"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "CS",
    "XX"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "referenceSources": [
    "SatO",
    "ToFW"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}