Medium humanoid, neutral evil
- Armor Class
- 17
- Hit Points
- 150 (20d8 + 60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
20
+5
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2
- Saving Throws
- Con +7, Str +9, Wis +5
- Skills
- Athletics +9, Perception +5, Intimidation +6
- Senses
- Darkvision 60 ft., passive Perception 15
- Languages
- Common, Gnoll
Traits
Blood Frenzy.
The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Actions
Multiattack.
The bruiser makes three Pummel attacks and uses Glare.
Pummel.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.
Glare.
wis DC 14, one creature the bruiser can see within 30 feet. The target has the Frightened condition until the start of the bruiser's next turn.
Reactions
Smackback.
The bruiser takes damage from a creature within 5 feet. The bruiser makes one Pummel attack, targeting the triggering creature.