Huge giant, chaotic neutral
- Armor Class
- 14
- Hit Points
- 138 (12d12 + 60)
- Speed
- 40 ft.
- Challenge
- 6 (2,300 XP)
STR
22
+6
DEX
11
+0
CON
20
+5
INT
8
-1
WIS
6
-2
CHA
10
+0
- Senses
- passive Perception 8
- Languages
- Giant
Actions
Multiattack.
The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club.
Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Rock.
Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Reactions
Limited Foresight .
A creature the cyclops can see makes an attack roll against it. The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.