Huge giant, chaotic neutral
- Armor Class
- 16
- Hit Points
- 207 (18d12 + 90)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
STR
22
+6
DEX
11
+0
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
10
+0
- Saving Throws
- Con +9, Wis +8
- Skills
- History +11, Perception +12
- Senses
- Truesight 30 ft., passive Perception 22
- Languages
- Giant
Actions
Multiattack.
The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Radiant Strike.
Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.
Flash of Light.
Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.
Reactions
Spellcasting
Spellcasting.
The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):