Cultist

CreatureValdaSpire242014

Small/Medium humanoid, neutral

Armor Class
14
Hit Points
6 plus six times your Captain level (the cultist has a number of Hit Dice [d8s] equal to your Captain level)
Speed
30 ft.
Proficiency Bonus
equals your Proficiency Bonus
STR
10
+0
DEX
14
+2
CON
12
+1
INT
9
-1
WIS
9
-1
CHA
16
+3
Saving Throws
Cha 3+PB
Skills
Arcana +1, Deception +5
Senses
passive Perception 9
Languages
Common plus one other language

Traits

Proficiencies.

Simple weapons; Light armor

Level 5:.

Arcane Excellence. The cultist has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.

Level 5:.

Greater Curse. The cultist can choose the Necrotic Damage effect of its Eldritch Curse in addition to another effect. At Captain level 9, the Necrotic Damage effect deals 2d8 plus your Charisma modifier Necrotic damage.

Actions

Eldritch Curse.

wis DC equals your Cohort save DC, one creature within 60 feet. The cultist chooses one of the following effects.

Bleeding.

Until the start of the cultist's next turn, the target takes an extra 1d4 Necrotic damage whenever it takes damage.

Evil Eye.

The target has the Frightened condition until the start of the cultist's next turn.

Hobbled.

The target's Speed is reduced to 10 feet until the start of the cultist's next turn.

Necrotic Damage.

The target takes 1d8 plus your Charisma modifier Necrotic damage.

Level 17:.

Vulnerability Curse (2/Day). con DC equals your Cohort save DC, one creature within 60 feet. The target has Vulnerability to one damage type of the cultist's choice until the start of the cultist's next turn. This Vulnerability ends early after the target takes the chosen type of damage.

Reactions

Level 13:.

Hellish Rebuke. The cultist casts Hellish Rebuke in response to the spell's trigger, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC).

Raw data
{
  "ac": [
    14
  ],
  "hp": {
    "special": "6 plus six times your Captain level (the cultist has a number of Hit Dice [d8s] equal to your Captain level)"
  },
  "cha": 16,
  "con": 12,
  "dex": 14,
  "int": 9,
  "str": 10,
  "wis": 9,
  "gear": [
    "studded leather armor|xphb",
    "wand|xphb"
  ],
  "name": "Cultist",
  "save": {
    "cha": "3+PB"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "Cohort"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+1",
    "deception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Proficiencies",
      "entries": [
        "Simple weapons; Light armor"
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Arcane Excellence. The cultist has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13."
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Greater Curse. The cultist can choose the Necrotic Damage effect of its Eldritch Curse in addition to another effect. At Captain level 9, the Necrotic Damage effect deals {@dice 2d8} plus your Charisma modifier Necrotic damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Eldritch Curse",
      "entries": [
        "{@actSave wis} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The cultist chooses one of the following effects."
      ]
    },
    {
      "name": "Bleeding",
      "entries": [
        "Until the start of the cultist's next turn, the target takes an extra {@damage 1d4} Necrotic damage whenever it takes damage."
      ]
    },
    {
      "name": "Evil Eye",
      "entries": [
        "The target has the {@condition Frightened|XPHB} condition until the start of the cultist's next turn."
      ]
    },
    {
      "name": "Hobbled",
      "entries": [
        "The target's {@variantrule Speed|XPHB} is reduced to 10 feet until the start of the cultist's next turn."
      ]
    },
    {
      "name": "Necrotic Damage",
      "entries": [
        "The target takes {@dice 1d8} plus your Charisma modifier Necrotic damage."
      ]
    },
    {
      "name": "Level 17:",
      "entries": [
        "Vulnerability Curse (2/Day). {@actSave con} DC equals your Cohort save DC, one creature within 60 feet. {@actSaveFail} The target has {@variantrule Vulnerability|XPHB} to one damage type of the cultist's choice until the start of the cultist's next turn. This {@variantrule Vulnerability|XPHB} ends early after the target takes the chosen type of damage."
      ]
    }
  ],
  "pbNote": "equals your Proficiency Bonus",
  "source": "ValdaSpire24",
  "passive": 9,
  "hasFluff": true,
  "reaction": [
    {
      "name": "Level 13:",
      "entries": [
        "Hellish Rebuke. The cultist casts {@spell Hellish Rebuke|XPHB} in response to the spell's trigger, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC)."
      ]
    }
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "tokenHref": {
    "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Cultist.webp",
    "type": "external"
  },
  "damageTags": [
    "N"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "summonedByClass": "Captain|ValdaSpire24",
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}