Small/Medium humanoid, neutral evil
- Armor Class
- 16
- Hit Points
- 204 (24d8 + 96)
- Speed
- 30 ft.
- Challenge
- 11 (7,200 XP)
STR
13
+1
DEX
14
+2
CON
18
+4
INT
20
+5
WIS
18
+4
CHA
15
+2
- Saving Throws
- Cha +6, Con +8, Int +9, Wis +8
- Skills
- Arcana +9, Insight +8, Religion +9
- Damage Resistances
- necrotic
- Senses
- Darkvision 60 ft., passive Perception 14
- Languages
- Common
Traits
Nearer to the Dead.
While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.
Actions
Multiattack.
The cultist makes three Necrotic Burst attacks.
Necrotic Burst.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.
Spellcasting
Spellcasting.
The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):